Ocean Wave Resolution
by Dave Wilson
written up by Clark Baker
This paper describes a symmetric sight calling resolution based on
ocean waves. It was developed and explained to us by
Dave Wilson
at a callers school in 2007.
Dave is a big fan of this method because it seems to be easier to
learn, uses fewer calls, and is more forgiving when you make mistakes.
It is the first method he teaches in his caller schools.
The main part of this resolution system can be accomplished with only
two calls: Swing Thru and Acey Deucey. We recommend that you learn
and practice it using only those two calls until you can do it without
pausing and in your sleep.
Step 0: Memorize couples
You will need to be able to quickly identify at least two couples in
the square (one head and one side) and where their home positions are.
You don't have to think of these as primary and secondary couples.
The question you will be asking yourself is "In this ocean wave, who
has partners>". Pick dancers for which this question will be easy to
answer.
You will need to be able to quickly remember the home position of your
two couples. This will also be useful when yous start doing "at home"
resolves. You could always pick couple #1 and couple #4. If you
don't work that way, make sure you know the home position of your two
couples.
Step 1: Ocean waves
You are sight calling and it is time to resolve. Get the dancers into
right-hand ocean waves with same sex in the center (either BGGB or
GBBG).
Step 2: Ocean waves holding onto partner
Our next goal is to have everyone in the ocean waves holding onto
their partner. We are going to accomplish this using only the
calls Swing Thru and Acey Deucey. You can stop reading
now and practice doing that by yourself to get a feel for how each of
these calls works and when to use one and when to use the other. Or,
keep reading and learn about our method.
Look at one of the ocean waves and see if the dancers in that wave
also have their original partners in the same wave. They don't have
to be holding onto them, just in the same wave. How many people have
their partner in the same wave? There are three possible answers:
- Zero have their partners: Call Acey Deucey, Acey Deucey.
Now everyone has their partner somewhere in the wave. If dancers are
not holding onto their partner, call Swing Thru.
- One couple has their partners: Now we need to have the end of
the wave looking out have their partner somewhere in the wave. To
accomplish this:
- We need to put one member of the matched couple at the end of the
wave, facing out. If that's not already true, then call Swing Thru
once or twice until it is.
- Next, call Acey Deucey. Now everyone is in the same wave as their
partner.
- Finally, if dancers are not holding onto their partners, call
Swing Thru.
- Both couples have their partners: Great, the easy case. If
they aren't holding onto their partner, call Swing Thru.
At this point you have everyone in ocean waves holding onto their
partner. You are very close. They could be in sequence or out of
sequence. Normally I can't see "sequence" while sight calling in a
timely way but Dave has developed a method which works well for many
people.
Step 3: Determining sequence
Assume you have memorized two partner pairings (a head couple and a
side couple) and their home positions. In the ocean waves, look at
how far each couple is from their home position.
- Same distance -- dancers are in sequence
- Different distance -- dancers are out of sequence
Step 4: The ending
From here it is just a matter of memorizing a set of getouts for each
situation. Here are some commonly used getouts:
- In sequence, boys on the end
- Scoot Back, RLG
- Swing Thru, Boys Trade, RLG
- Explode And Roll, RLG
- Spin Chain Thru, Extend, RLG
- Centers Trade, Recycle, Square Thru 3, LA
- Hinge, Follow Your Neighbor, Extend, LA
- C1: Cross By, LA
- In sequence, boys in the center
- RLG
- Relay The Deucey, RLG
- Spin Chain The Gears, RLG
- Turn Thru, LA
- Out of sequence, boys on the end
- Centers Trade, Swing Thru, RLG
- Explode The Wave, Partner Trade And Roll, RLG
- Linear Cycle, LA
- Trade The Wave, Extend, LA
- Fan The Top, Spin The Top, RLG
- A1: Linear Cycle & Roll, Roll Right to a Wave, RLG
- A2: Recycle Twice, RLG
- Out of sequence, boys in the center
Swing Thru, Swing Thru, RLG
- Centers Trade, Recycle, RLG
- Explode Pass The Ocean, RLG
- Spin The Top, Spin The Top, RLG
- Trailers Run, Chase Right, RLG
- Scoot Back, Split Circulate Twice, RLG
- Explode Load The Boat, RLG
- Trade The Wave, Do Paso, Roll Promenade
- A1: Lock It, Lock It, RLG
- A2: Slip Slide Slip Slide, RLG
- C1: Slip, Swing The Fractions, RLG
- C3A: Slip, Scoot Reaction, RLG
This method in disguise
At first you might fault this method as being boring or repetitious.
Perhaps even subject to overflow. Trust me. Dancers will prefer
someone who can resolve quickly and accurately over those callers who
start to resolve, make a mistake, try again, and spend over half their
calling time resolving.
The "fun" of dancing generally isn't happening while a caller is
trying to resolve. Let's limit that time to 10%.
Disguise #1
You can disguise what you are doing. For example, instead of calling
Swing Thru use Scoot Back, Centers Trade. In the case where the ocean
wave has one set of partners and you have to get one of them to be a
lead end, note that Swing Thru 1 1/2 always works. You can hide what
you are doing with zeros and equivalents.
Disguise #2
When you become better with the system, consider using the following
for the case when each ocean wave contains no partners:
- Zero have their partners: Call Circulate. Now you have
two alternatives:
- Everyone has their partner and they are holding onto them.
- It is still the case that no one has partners. Call Swing Thru,
Circulate. Now everyone has their partner and they are holding onto them.
Disguise #3
The initial step asked you to get them into right-hand ocean waves
and then to get them with their partner. In fact, the entire method
will work from left-hand ocean waves just as well (assuming that your
dancers are up for it).
Here are the getouts for left-hand ocean waves:
- In sequence, boys in the center
- Extend, LA
- Swing Thru, Recycle, RLG
- Trade The Wave. Now have right-hand waves, out of sequence, boys on the end.
- In sequence, boys on the end
- Girls Run, PR
- ... And Spread, RLG
- Spin Chain Thru, Circulate, LA
- Scoot Back, Extend, LA
- Trade The Wave. Now have right-hand waves, out of sequence, boys in the center.
- Out of sequence, boys in the center
- Linear Cycle, LA
- Left Swing Thru, Left Swing Thru, Extend, LA
- Swing Thru, Swing Thru, Extend, LA
- Scoot Back, Trade The Wave, RLG
- Trade The Wave, Scoot Back, RLG
- Trade The Wave. Now have right-hand waves, in sequence, boys on the end.
- Out of sequence, boys on the end
- Trade The Wave, RLG
- Explode Load The Boat, RLG
- Girls Run, Couples Trade, PR
- Trade The Wave. Now have right-hand waves, in sequence, boys in the center.
Clark's commentary
This system is forgiving. Once you get into ocean waves with same sex
in the middle (#0 or #1/2), you stay in those waves. Every call in
Step 1 leaves you in Step 1. If you make a mistake, say call and Acey
Deucey when you should have called Swing Thru, you haven't messed much
up. Just start Step 1 over.
In the Facing Lines resolution system, one mistake and you often have
to start the system over again. Also, the formations are always
changing -- Lines Facing, Lines Back-To-Back, Double Pass Thru, etc.
One wrong call and you are back to square one -- pair up your primary
couple and get to lines.
This system is fast. Most callers can get to ocean waves in a single
call and, if they aren't already there, can get to #0 or #1/2 ocean
waves in another call. Next you need some number of Acey Deuceys and
Swing Thrus (or Circulates) -- between 0 and 4. Finally you have the
memorized ending which is one to three calls. Probably 6 calls on
average.
The decisions are limited and can be made without stop and go calling.
Some resolution methods place too large a burden on the caller and
can't be used well without a lot of practice and experience.
The system starts off in a simple, constrained way for learning
purposes but can grow as the caller grows.
I think the system is clever in that it asks you to get into ocean
waves (4 possible) and then gets everyone with their partner, but
still in the 4 possible ocean waves. Adding in sequence, this gives
us 8 possible places and we have modules for each of those. We won't
always be ending with Pass Thru, Wheel And Deal, Zoom, Square Thru 3,
LA or something similar.
Acknowledgments
This writeup is based on notes taken by Larry Kilgallen, a discussion
with Dave Wilson, and feedback from Justin Legakis, C. Scott Ananian,
and Gary Feldman.